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Hey, I hope you don't mind, but I featured your game in the best SNES homebrew games of 2025

It's an honor, thank you for letting me know!

Beaten on real hardware! Great job!
A few notes regarding `mainBankZero_llvm-mos.smc`: it was missing a few things that kept it from working on certain flash carts. Namely, it was initially detected as HIROM (and shows as "Unknown" in Advanced SNES ROM Utility), and it was missing a title and a header as well. Some flash carts (not fxpak) have issues with ROMs that don't have everything in order. Manually adding the data via ASRU fixed it.

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Yeah, I play fast and loose with headers, my calypsi header was also incomplete until someone pointed it out, thanks for testing and pointing it out though, I'll fix my llvm-mos builds accordingly! Really a side effect of me treating ROMs as a formatted code+data dump as opposed to like an actual format for shipping code

Nice job! My notebook os broked and my phone no help me 😅

Probably a stupid question but if it's having difficulties running at full speed, a common trick is to split the operations over two frames. If the original pico 8 version is also 30 FPS, do youthink if that was done in this case, it might be full speed in C? How far off is it frame wise? It's difficult to tell from playing it. It seems faster than half speed.

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I mean an easy solution that would help fix both the frame rate and and feel of the player physics would have been matching the originals 30fps frame rate, VBCC would be full speed basically everywhere except level 12 with as little as a 15% speedup. You can test overclock of the cpu in Mesen in scan lines and just divide by 525 for a percentage. Adding about 50 scanlines was enough to fix most slowdowns, though 80 was basically all. 

There where roms, where are they?

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My bad, when I did the hotfix 4 hours ago they got set to hidden, has been rectified and you can see the upload time as proof no further edits where made

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Looks awesome! Are there roms for this?

My bad, should work now

No worries, I just thought i had seen some earlier and was looking forward to playing it! Thanks for your hard work!

Yeah, a generous discord user tested it on hardware, so I did some last minute fixes after it didn't quite work right.

As someone who just played this on real hardware this evening via an FXPak Pro on an RGB modded SNES it looks and plays great, so thanks for doing that extra work to have it tested on the real thing :) 

I appreciate the feedback, the multicart from the game jam was just shipped to me, I'll get around to adding sound eventually, in the meantime, I've also got a mostly working nes port now :)

Awesome Work!